Torelios

Modular Building Asset Pack

Description:

Torelios

Torelios is a 3D virtual environment, built for the context of an open game world. It is a fantasy riverside city, designed within the laws of its own fictitious universe, in which magic exists and is used as a tool to further society and its infrastructure. The goals of the project were to create something that demonstrates all the artistic and technical skills I have developed over time, such as hard-surface modeling, texturing, and modular building skills. Additionally, I wanted to design the features of the environment so that they act as storytelling elements that give clues about the geography and history of the city, as well as the lives of the people that live within it. My major design inspirations were fourteenth century Italian renaissance architecture, Mughal architecture, design elements of Edo-period Japanese architecture, and the design of Númenor in The Lord of the Rings: The Rings of Power

When designing the architecture and features of Torelios, I focused on creating a basic history of the city and using that to inform my design decisions. For example, the main building material of the city is stone because the city is located near stone quarries, and because the people of the city were introduced to a magic that allows them to temporarily soften materials, like stone, so that they can be worked with as easily as clay. Every design decision I made takes into account how and why it would be made in the context of that world.

I modeled the low and high-poly versions of the individual modular pieces for the city in Autodesk Maya and created the textures and trim sheet in Substance 3D Designer and Substance 3D Painter. Currently, the end product is a modular asset pack that can be assembled to create the various buildings and features of Torelios.

Environment Type:

Asset Pack

Software:

Autodesk Maya, Substance 3D Painter, Substance 3D Designer

Tags:

3D Modeling, Environment Design, Texturing, Modular Building, Trim Sheets, Hard Surface Modeling

Aidan Rosenberg